Case study None in Three Using computer gaming and education to change the way communities view the domestic and sexual abuse of women.
Case study SMASHfestUK A narrative-driven festival with a specific mission to widen participation and build diversity in STEM, through the arts.
Case study SPHERE project A multidisciplinary research project bringing together researchers with industrial and engagement partners to develop a unique system of sensors for [...]
Case study City Witness: Exploring Medieval Swansea Making the medieval history of Swansea come alive for residents and visitors through an interactive website.